May 31, 2005, 08:23 PM // 20:23
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#21
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Frost Gate Guardian
Join Date: May 2005
Location: No. Calif
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Yeah, as a caster, I have that issue with Thorn/Stefan as well. It's not usually too bad, but when it happens, by the time you realize, mid-battle, that they've run leagues away to attack something and try to bring them back to focus, it's too late and/or they bring 4-8 more monsters back with them.
Edit - I really think it depends on whether you're melee or ranged. Although, I have noticed that Alesia does, in fact, seem to want to stay closer to you (the PC) than the others. ie, Orion will stand farther away than she is.
And on a side note - I've also noticed that, as a Monk, the other henchies besides Alesia NEVER rez anyone if I'm still standing. As an elementist, they were very quick to rez others. As a monk...nothing. And even when I'm dead, they'll stand over my body for 10 minutes before bothering to rez me.
Last edited by CatLady; May 31, 2005 at 08:28 PM // 20:28..
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May 31, 2005, 08:23 PM // 20:23
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#22
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Krytan Explorer
Join Date: May 2005
Location: Ohio, USA
Profession: W/Mo
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Quote:
Originally Posted by Marus Varrus
All the AI have shortcomings but it is most notable in the monk due to the difficulty the healer is put in to make judgment calls on when best to use their skills.
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I agree wholeheartedly. However, a little adjusting of the script to keep her from tanking would help things out a little.
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May 31, 2005, 08:25 PM // 20:25
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#23
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Ub3r Pro0fr34d3r
Join Date: Feb 2005
Location: Atlanta, GA
Guild: Girl Power
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i don't think that alesia is tanking so much as using the wrong skills on those that are the tanks. she has healing touch for crying out loud, yet not the ability to know who not to use it on.
she will try to run around and evade when she's being attacked, but only when someone is trying to aoe the mobs on her which wastes it. >.<
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May 31, 2005, 10:31 PM // 22:31
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#24
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Middle-Age-Man
Join Date: May 2005
Location: Lansing, Mi
Profession: W/Mo
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I haven't had a chance to read all of the posts here, however this Henchmen Healing Monk is a weak one. We call her the "Healing Hench Wench". I wish they would put in commands to tell the Henchmen to STAY PUT. Don't move, wait till you are summoned command.
Or...if we could take the Healing Hench Wench's Twin sister along then we would have TWO. To many times after a tough battle and healing is NEEDED a bad guy pops off a shot at one of the henchmen and there they Goooo! Off to fight before I am fully healed and have my adrenaline back up.
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Jun 01, 2005, 01:14 AM // 01:14
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#25
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Krytan Explorer
Join Date: Apr 2005
Profession: Me/N
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I think part of the problem is that unless you are a ranged attacker, Alesia will jump into the middle of the fight with you. I've taken two characters through, ranger and mesmer, and don't have too much trouble with her. But then again, I know henchmen AI inside and out from beta.
The only missions I can't seem to beat with only henchmen are Nolani Academy (never really tried with just the 3), Bloodstone Fen (the AI of the end area is too erradic), Aurora Glade (not worth the effort, easier to take another person to run the crystals), Sanctum Cay (I can get to the end, but then it gets really rough), Thirsty River (never really tried, and don't really want to), and anything between the Iron Mines and the last mission.
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Jun 05, 2005, 09:05 PM // 21:05
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#26
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Pre-Searing Cadet
Join Date: Feb 2005
Location: South Mississippi, USA
Guild: Descendants of Ascalon
Profession: N/E
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Please note this is a problem that I am having with all three of my accounts. I have two accounts on one computer and one on another computer. Here is the problem, the monk henchman will not heal me period 99% of the time. This problem started about mid-May, prior to that everything was fine. I tried taking just the monk henchman and myself as a two party team to see if that would work, nope she would just stand there not healing watching me die.
No one else in my guild are having this problem. I don't know if it would help to do a new install of GW since the game is saved on line. I have submitted this problem in a bug report, but the only response I got back was a computer generated message asking was I still having this problem each time I responded. After three tries I gave up.
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Jun 05, 2005, 11:05 PM // 23:05
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#27
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Pre-Searing Cadet
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Here's what I do when I play with henchies. (Btw this is with my Mo/R15)
I attack a mob, let stefan and thom run at it. Then, I just wait for all the monsters to choose targets, and kill whoever runs to the back ranks and attacks the casters. It works really well for me. Maybe because we have 2 monks...I don't know. Hope this helps.
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Jun 06, 2005, 12:22 PM // 12:22
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#28
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Frost Gate Guardian
Join Date: Feb 2005
Location: Orlando, FL
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It would be nice if the healer would NOT stand in poison water or other environmental hazards.
Other than that, I have had good luck with henches. The healer does tend to follow the party leader, so it is best to keep that in mind.
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Jun 06, 2005, 12:42 PM // 12:42
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#29
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Academy Page
Join Date: May 2005
Location: south korea
Guild: Angels of Anarchy
Profession: W/R
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despite all her faults alesia>random monk
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Jun 06, 2005, 12:52 PM // 12:52
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#30
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Academy Page
Join Date: May 2005
Location: Northern Ireland
Profession: E/R
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For the 13th time now I've just attempted Elona reach with henchmen, all was going great we had just got the second crystal to the hero and were running around to get the third, when low and behold a forgotten group comes screaming across the map from nowhere. Seriously sometimes It's like my aggro circle reachs from the crystal desert to piken square. No problem though we were just finishing them off when another group comes over, now we were in trouble. But we held out down to the last man/woman of our group and the forgottens, the only problem was the last woman standing was alesia. For 10 solid bloody minutes she healed herself never attacking the forgotten, in the end I logged off in disgust. I would rather have had her resurrect me and die ( at least I could've killed the goddamn thing then used resurrection signet on her) BUT NO. She seemed defiant to stand and heal herself.
Please Anet for the love of all that is good in the world, tweak the damn bot scripts. Not radically, just enough for them to realise that if the opponents defense is far greater than the NPCs offence to attempt a resurrection on the group leader.
Man this should've gone in the sanitarium...
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Jun 06, 2005, 02:36 PM // 14:36
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#31
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Pre-Searing Cadet
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I love Alesia... We have come a long way together as I am now Lvl 20 and just cruising around. I am a W/Mo which helps out a lot too, but I could not tank without Alesia's invaluable healing. Sure, I have to resurrect her quite frequently, but what the hell can I expect, all the bad guys seem to like her too, she is just too hot.
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Jun 06, 2005, 02:52 PM // 14:52
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#32
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Frost Gate Guardian
Join Date: May 2005
Location: Minnesota
Profession: W/N
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Quote:
Originally Posted by Rothgar
Try playing as a warrior with an all henchman group on any mission below where you get Lisa. Go attack something. Look next to you. Look at the healer standing next to you. Look at the mage and/or enchanter WAY behind you. Watch healer get targeted as a soft target. Watch healer die.
It gets even worse if you have to turn around because your target bypasses you (the warrior) to go after a soft target. That really screws with the henches positioning.
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YES YES YES. I think the henchies react very differently to the combat styles of the different classes. When you play a warrior you are SUPPOSED to go in and whack things, and there is no way to tell your healer to STAY BACK. No matter how hard you try to take out the enemies closest to her she has no instinct for self preservation and gets right in there with the tanks. When I play my ranger or monk she does far better because I am hanging back.
The truth is the AI needs to be able to understand a few simple commands to be really useful. What if you could tell your henchies who to protect/heal/defend the most? That would be very handy as I could get them to keep the healer and me alive above all else. Also..."Stay" would be a lovely command because then your henchie tanks wouldn't rush into bad terrain when you are shooting arrows at enemies trying to get them where you want them. And "retreat" would be nice.
--Nokomis
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